Platinum Games’ guide to action game design

Atsushi Inaba is a co-founder of Platinum Games (The Wonderful 101, Bayonetta, Transformers: Devastation.) His job is to oversee all of the company's games "from the moment a project is kicked off until completion," he said, by way of introducing himself in his GDC session.

He started with a surprising definition of what an "action game" is.

When it comes to the game design, they're passive, he says. "It's a set of actions responding to output. You might be wondering what 'output' means," said Inaba. "Output refers to situation such as the enemy appearing right in front of you, or you being attacked."

"For example, attacking an enemy because it appeared in front of me, or dodging a bullet because the enemy attacking you, these actions are reactive moves taken against the output. Something happened, and you reacted…

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Senior Gameplay Engineer, thatgamecompany

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The Senior Gameplay Engineer will be responsible for creating the most impactful interactive moments with the simplest possible execution. Our games rely on rich moment-to-moment feedback systems to accentuate a player’s actions and create a living world. We’re looking for a someone to bring our game worlds to life.

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