Build an empire that will last for thousands of years in strategy city builder Memoriapolis-

In most city builders I usually wind up feeling like an urban planner or a mayor. In Memoriapolis, which launched into early access on Steam today, I feel more like a god-emperor because the city I’m managing isn’t just going to grow and expand for a few years or decades or even centuries, but for millenia.

There’s a bit of Civ in this new strategy city builder, in other words. You’re doing some traditional survival city builder stuff by building farms, quarries, and woodcutters, harvesting resources and using them to expand, setting up trade routes and expanding your buildable territory—but you’re also shaping your city’s culture and managing mega-construction projects called “Wonders” as you grow from the age of antiquity to medieval times and beyond.

I played a bit of Memoriapolis this week and it’s doing some interesting stuff. You don’t have to micromanage quite as much as in most other city builders, though that’s a bit of a double-edged sword. You don’t buil…

กัลลาเกอร์ไม่ล่กโค้งท้ายตลาดเพราะ"โชโล่"รับปากเอง

กัลลาเกอร์ ย้ายจาก ‘สิงห์บลูส์’ สนนราคา 40 ล้านยูโร เซ็น 5 ปี สามารถประเดิมประตูแรกแก่ ‘ตราหมี’ ในลา ลีกา สุดสัปดาห์ที่ผ่านมา

ทั้งนี้มองย้อนกลับไปประสบการณ์ใน สแตมฟอร์ด บริดจ์ ช่างยอดเยี่ยม แต่ชีวิตก็ต้องเดินหน้าต่อ ส่วนเรื่องติดขัดระหว่างเจรจาไม่สร้างความกังวลต่อเขาเพราะ ‘โชโล่’ เอาหัวเป็นประกันแต่แรก

“เมื่อผมมองย้อนกลับไปความ�…

เอเมอร์สันเผยยู20ถล้มบรูไนตามเป้า

เอเมอร์สัน เปไรร่า หัวหน้าผู้ฝึกสอน ทีมชาติไทย U20 ให้สัมภาษณ์ หลังการแข่งขันฟุตบอลชิงแชมป์เอเชีย รุ่นอายุไม่เกิน 20 ปี รอบคัดเลือก กลุ่มเอช นัดที่สอง

สำหรับ เกมดังกล่าว ทีมชาติไทย U20 เอาชนะ บรูไน ไป 13-0 ทำให้ มีประตูได้เสียแซงอิรัก ขึ้นเป็นจ่าฝูงของกลุ่ม เอช ได้

หลังจบเกม เอเมอร์สัน กล่าวว่า “เรารู้ว่า บรูไน เป็นทีมที่ไม่ค่อยแข็งแกร่งเท่าไหร่ เราหวังที…

Life By You aims to be ‘one of the most moddable and open life-simulation games’ ever made-

Paradox Interactive teased a new open-world Sims-alike called Life By You earlier this month, with the promise of a fuller reveal set for a livestream on March 20. Today is the day, and we’ve now got a clearer picture of what’s in store: Paradox says that Life By You will be “one of the most moddable and open life-simulation games” ever made.

One big difference between Life By You and The Sims is that players will be able to shift from third-person to “direct control gameplay,” which Paradox claims will enable players to connect with their in-game avatars “on an emotional level.” That connection will be further strengthened by the use of “real language conversations” in the game, a very distinct difference from the nonsensical Simlish faux-language used in The Sims.

“Life by You evolves the life simulation genre with modern style, real language conversation, and unprecedented freedom of expression,” Paradox Tectonic general manager Rod Humble said.

Modding is a big…

Helldivers 2 boss turns to the community for an Eagle stratagem brainstorming session- ‘This is way more fun than a conference room’-

Even if Arrowhead is signaling a move towards a slower, more sustainable pace of Helldivers 2 updates, you can never have too many ideas to work with when you’re dreaming up the next installment of Super Earth ordinance.  Arrowhead chief creative officer Johan Pilestedt seems to think so, at least. Taking to Twitter over the weekend, Pilestedt put out a call asking for the community’s best ideas for Eagle air support stratagems.

Helldivers 2 fans were more than happy to provide their creative input. At time of writing, Pilestedt’s request for stratagem ideas has gotten over 5,000 replies. Suggestions range from Dr. Strangelove references to simple requests for punchier strafing run audio. And unsurprisingly, some took the opportunity to air their grievances about balance changes. 

Here’s some highlights from the fan stratagem brainstorm: 

  • A squad of “3 autonomous mini mechs” to support the players, delivered by fighter jet. Also from the same u…

George Carlin’s estate sues over ghoulish AI routine featuring the late comedian’s likeness and, surprise surprise, turns out it was written by a human-

The late George Carlin was one of the greatest actors and comedians of his era, with roles too numerous to list, and died at the age of 71 in 2008. Such was Carlin’s industry and volume of work that he remains a recognisable and beloved figure to this day, which may be why a podcast called Dudesy recently decided to use his likeness in an apparently AI-authored one hour comedy special titled, and this is almost unbelievable, “George Carlin: I’m Glad I’m Dead.”

The special itself is a slurry of sub-Carlin jokes set to AI-generated stills, with the software doing a weird impression of the comedian’s voice. There’s no imagery of Carlin himself other than a presumably AI-generated thumbnail showing a man with Carlin’s distinctive grey ponytail. The backlash to this was instantaneous and widespread, with his daughter Kelly Carlin saying no permission was sought or granted, and “no machine will ever replace his genius […] Humans are so afraid of the void that we can’t…

Overwatch 2 scientist confirms it’s not just you, Cassidy’s ultimate sucks-

When Cassidy pops his Deadeye ultimate, starts glowing orange, and yells “It’s high noon,” my seven years of experience playing Overwatch tell me to run for my life. But, according to Overwatch 2 scientist Marblr, the cowboy’s ult isn’t as threatening as it might seem.

Marblr breaks down several glaring problems with Cassidy’s ultimate in their latest video: Cassidy’s ult is supposed to lock onto targets (indicated by a closing red circle and skull) and fire at all of them when you pull the trigger. Walls and shields can block your bullets, but if enemies are out in the open, they’re supposed to get hit. And yet sometimes, Cassidy misses.

For a long time, nobody could explain why Cassidy’s ult sometimes fails to hit enemies who definitely should’ve been toast. There are plenty of videos out there of Mercy inexplicably parrying a Deadeye shot without taking any damage and other heroes living through the ultimate despite being in clear line-of-sight of Cassidy.

Marbl…

Nearly every essential Castlevania game is now on PC, with one glaring exception-

It took nearly three years after Konami brought the Castlevania Advance Collection to PC for it to bundle up the next set of games in the series, originally released on the DS in the late 2000s, and port them to PC. But what’s a few years in the life of Dracula? He only wakes up to throw a party in his castle once a century or two, so the wait for Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia barely counts as a power nap for ol’ Vlad Tepes.

But I’m glad to see those games join the Game Boy Advance ‘vanias as well as the Anniversary Collection on Steam, because that’s 16 classic 2D Castlevanias total now easily playable on PC. What more could we ask for, really? 

Well, there is that one game. A pretty obvious omission, given how much of Konami’s back catalog is now available on Steam. Opinions on it are practically unanimous: Everyone knows just how good it is. After today’s launch of the Dominus Collection, I think everyone who cares about…

Resident Evil 2 and 3’s ray tracing options are already back-

Update 4/20/23: Capcom has announced that Resident Evil 2 and 3’s ray tracing options, as well as the similarly missing 3D audio, have been added back to the games. I popped into RE2 myself to double check and lo and behold: traced rays back where they belong. It’s still unclear what sort of error led to their brief departure in the first place, but all’s well that ends well, and Racoon City is back to looking all spiffy and next gen.


Original Story: True horror struck Raccoon City last week, as legions of Resident Evil 2 and 3 fans—myself included—who spent far too much money on their graphics cards suddenly found the games’ ray tracing tech removed. The sudden and silent withdrawal of RT options seemed to be tied to an April 14 patch to both games, and it wasn’t clear if the lighting tech would ever make a return.

But it looks like the removal was a mistake, because Capcom has finally …

Phil Spencer says he’s open to bringing stores like Epic and Itch.io to Xbox consoles-

Historically, exclusive game releases have been a powerful weapon in the console war: Customers are more apt to buy a certain piece of hardware if that’s the only way they can get the particular games they want to play. In an interview with Polygon, Xbox boss Phil Spencer said Microsoft is now leaning away from that strategy, to the point that he’s even open to the idea of having digital storefronts like the Epic Games Store and Itch.io on Xbox consoles.

It was a big deal earlier this year when rumors that Microsoft was planning to bring Xbox-exclusive games to PlayStation first began to surface. It ultimately proved to be true, although only a small number of games—and none of the big ones—are currently set to make the move. But it really seemed to set the tone for the future: In a podcast confirming the Xbox-to-PlayStation pipeline, Spencer said that over the next five to 10 years, console-exclusive games “are going to be a smaller and smaller part of the games i…